Team Thimbleweed

Ron Gilbert was the 11th employee at Lucasfilm Games and is the creator of Monkey Island, the co-creator of Maniac Mansion and the creator of Pajama Sam. His love of adventure games can be described as "I don't know what else to do", and drives him forward each day. You can follow him on Twitter at @grumpygamer and on Grumpy Gamer. Ron is designing, writing and programming on Thimbleweed Park.


Gary Winnick was the 6th employee at Lucasfilm Games. He co-designed Maniac Mansion and worked on Zak McKraken and Loom, going on to become the Lucasfilm Games Art Director. He was the designer of Defenders of Dynatron City which was also a limited series with Marvel Comics and an animated special on Fox TV.  You can see more of his work at garyart.net. Gary is designing and animating on Thimbleweed Park.


David Fox was employee #3 at Lucasfilm Games and worked with Ron and Gary on Maniac Mansion as the SCUMM scriptor. He co-created Zak McKracken and the Alien Mindbenders, Indiana Jones and the Last Crusade, and Rube Works: The Official Rube Goldberg Invention Game. You can follow him on Twitter at @davidbfox and on Electric Eggplant. David is designing, writing and scripting on Thimbleweed Park.


Mark Ferrari is a commercial illustrator and published novelist currently living in Portland, Oregon. He cut his ‘digital art' teeth at Lucasfilm Games doing 8 bit, EGA backgrounds for Zak McKracken, Loom, and Secret of Monkey Island. He has also administered successful artificial respiration to an octopus, for those keeping score at home. You can visit him at www.markferrari.com He is doing backgrounds on Thimbleweed Park.


Octavi Navarro, a self-taught pixel artist and former children's books illustrator from Barcelona and the creator of the amazing Pixels Huh, a love letter to pixel art and to all the classic videogames that marked his childhood. You can find him on Twitter at @pixelshuh and Facebook. Octavi is doing animation and helping out Mark with backgrounds.


Lauren Davidson founded Dropped Monocle Games with her friend Sox Brooker in 2012. While discussing their love of point and click adventure games after an evening of DnD, and probably too much cider, they decided they could totally make a game! How hard can it be? You can follow her on Twitter at @boosegoose. Lauren joins the team as a writer.


Jenn Sandercock hails from Australia and has been playing adventure games since she could work out how to kick her older brother and sister off the computer. With a background in artificial intelligence, Jenn has been working as a game designer for over 6 years. You can follow her on Twitter at @jennsandercock. Jenn comes on board as a game play programmer.


Robert Megone is a Game Designer and QA Tester from Hampshire in the United Kingdom. Rob understands point and click adventures as a tester and developer but more importantly from the perspective of a player. His first adventure game was Zak McKracken on the C64, the greatest game ever made. You can follow him on twitter at @robertmegone or on his website. Robert joins Team Thimbleweed as its lead tester.


Malcolm Stead was raised by pirates off the coasts of Bristol, England and had his first game published at the age of 14, and has been working as a tech programmer/game designer professionally for the last 20 years.  He now works as an independent contractor under the guise of "Confused Duck Entertainment" and promises one day to finish the website. Malcolm  is primarily responsible for the Xbox port.