Lost along a dusty stretch of highway, this proud town once boasted an opulent hotel, a vibrant business district, and the state’s largest pillow factory, but now stinks of a desperate longing to be what it once was.
A body has been found in the river, bloated and pixelated from the decay of a death come too soon. Agents Ray and Reyes arrive and are immediately suspicious of each other’s intentions, then a couple of pigeons show up and start talking about the signals and it only gets weirder from there.
A cursed clown, a bitter heiress, and the ghost of pillow salesmen join the story and add their own complications.
Play and switch between all five characters as you explore the vast, strange, and manipulative world of Thimbleweed Park while unraveling a dark and humorous neo-noir mystery.
Solve puzzles dreamed up by the brains of Ron Gilbert and Gary Winnick, creators of the original point & click adventure game, Maniac Mansion.
Coming in early 2017 to Windows, Mac, Xbox One, and Linux. iOS, Android, and other platforms will follow soon after.
Behold the latest trailer for the game to be henceforth known as Thimbleweed Park in all the lands.
Time for another fascinating and action packed Thimbleweed Park dev video. This time we're going to talk about our latest change to the ui.... removing the sentence line.
I resisted making this change for quite a while, but when I finally got around to doing it, and played the game for 10 minutes, it became clear this was the right thing to do. Everyone who's played the game since likes the change a lot.
We've done some playtests since this change and it's interesting because no one comments on it. When I bring it up at the end of the playtest, there is a little bit of shock that they didn't even notice. It just felt right.
I guess that's a good thing.
P.S. Here is a bonus GIF to show what happens when the cursor gets to the edge of the screen, since a lot of people are asking about that.